Challenges for Designing Serious Games on Security and Privacy Awareness

Pape, S.

In Privacy and Identity Management. Between Data Protection and Security - 16th IFIP WG 9.2, 9.6/11.7, 11.6/SIG 9.2.2 International Summer School, Privacy and Identity 2021, Virtual Event, August 16-20, 2021, Revised Selected Papers, pages 3-16, Springer, IFIP Advances in Information and Communication Technology 644, 2021.

Abstract

Serious games seem to be a good alternative to traditional trainings since they are supposed to be more entertaining and engaging. However, serious games also create specific challenges: The serious games should not only be adapted to specific target groups, but also be capable of addressing recent attacks. Furthermore, evaluation of the serious games turns out to be challenging. While this already holds for serious games in general, it is even more difficult for serious games on security and privacy awareness. On the one hand, because it is hard to measure security and privacy awareness. On the other hand, because both of these topics are currently often in the main stream media requiring to make sure that a measured change really results from the game session. This paper briefly introduces three serious games to counter social engineering attacks and one serious game to raise privacy awareness. Based on the introduced games the raised challenges are discussed and partially existing solutions are presented.

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Bibtex

@InCollection{Pape21ifipsc,
  author    = {Sebastian Pape},
  title     = {Challenges for Designing Serious Games on Security and Privacy Awareness},
  booktitle = {Privacy and Identity Management. Between Data Protection and Security - 16th {IFIP} {WG} 9.2, 9.6/11.7, 11.6/SIG 9.2.2 International Summer School, Privacy and Identity 2021, Virtual Event, August 16-20, 2021, Revised Selected Papers},
  publisher = {Springer},
  year      = {2021},
  editor    = {Michael Friedewald and Stephan Krenn and Ina Schiering and Stefan Schiffner},
  volume    = {644},
  series    = {IFIP Advances in Information and Communication Technology},
  chapter   = {Challenges for Designing Serious Games on Security and Privacy Awareness},
  pages     = {3-16},
  doi       = {10.1007/978-3-030-99100-5_1},
  keywords  = {CS4E, human factors, serious game, security, privacy,threat-arrest},
  url       = {https://link.springer.com/chapter/10.1007/978-3-030-99100-5_1},
}

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