Research Topics

Human Factors

Social Engineering

  1. Hazilov, V. and Pape, S.: Systematic Scenario Creation for Serious Security-Awareness Games.
    In Computer Security - ESORICS 2020 International Workshops, 2nd Workshop on Security, Privacy, Organizations, and Systems Engineering (SPOSE), 2020, to appear.
    PDFLinkVideo Abstract HP20sposeBibtexsecuritysocial engineeringcs4ethreat-arrest

  2. Pape, S.; Goeke, L.; Quintanar, A. and Beckers, K.: Conceptualization of a CyberSecurity Awareness Quiz.
    In Computer Security - ESORICS 2020 International Workshops MSTEC, pages 61-76, Springer International Publishing, LNCS 12512, 2020.
    PDFPresentation slidesDOILinkLinkVideo Abstract PGQB20mstecBibtexsecurityserious gamesocial engineeringcs4ethreat-arrest

  3. Goeke, L.; Quintanar, A.; Beckers, K. and Pape, S.: PROTECT - An Easy Configurable Serious Game to Train Employees Against Social Engineering Attacks.
    In Computer Security - ESORICS 2019 International Workshops, IOSec, MSTEC, and FINSEC, Luxembourg City, Luxembourg, September 26-27, 2019, Revised Selected Papers, pages 156-171, Springer International Publishing, Cham, Lecture Notes in Computer Science 11981, 2019.
    PDFDOILinkLink Abstract GQBP19mstecBibtexsecurityserious gamesocial engineeringthreat-arrest

  4. Beckers, K.; Goeke, L.; Pape, S. and Bravos, G.: THREAT-ARREST THREAT serious games v1.
    Technical Report, Threat-Arrest, 2019.
    Abstract TA19D4.2Bibtexsecurityserious gamesocial engineeringthreat-arrest

  5. Aladawy, D.; Beckers, K. and Pape, S.: PERSUADED: Fighting Social Engineering Attacks with a Serious Game.
    In Trust, Privacy and Security in Digital Business - 15th International Conference, TrustBus 2018, Regensburg, Germany, September 5-6, 2018, Proceedings, Springer, Lecture Notes in Computer Science 11033, 2018, ISBN 978-3-319-98384-4, Acceptance rate: 15 / 29 = 51.7%.
    PDFDOILink Abstract ABP18trustbusBibtexprivacysecurityserious gamesocial engineeringsidate

  6. Kipker, D-K.; Pape, S.; Wojak, S. and Beckers, K.: Juristische Bewertung eines Social-Engineering-Abwehr Trainings.
    In State of the Art: IT-Sicherheit für Kritische Infrastrukturen, pages 112-115, Universität der Bundeswehr, Neubiberg, 2018.
    PDFLinkBibtexsecurityserious gamesocial engineeringlawhatchsidate

  7. Beckers, K.; Fries, V.; Groen, E. C. and Pape, S.: Creativity Techniques for Social Engineering Threat Elicitation: A Controlled Experiment.
    In Joint Proceedings of REFSQ-2017 Workshops, Doctoral Symposium, Research Method Track, and Poster Track co-located with the 22nd International Conference on Requirements Engineering: Foundation for Software Quality (REFSQ 2017), Essen, Germany, February 27, 2017., 2017.
    PDFPresentation slidesLink Abstract BFGP17CreaREBibtexsecurityserious gamesocial engineeringhatch

  8. Beckers, K.; Schosser, D.; Pape, S. and Schaab, P.: A Structured Comparison of Social Engineering Intelligence Gathering Tools.
    In Trust, Privacy and Security in Digital Business - 14th International Conference, TrustBus 2017, Lyon, France, August 30-31, 2017, Proceedings, pages 232-246, 2017, Revision 1, Table 7 was corrected, see https://link.springer.com/10.1007/978-3-319-64483-7_16.
    PDFPresentation slidesDOILink Abstract BSPS17trustbusBibtexprivacysecuritysocial engineeringsidate

  9. Schaab, P.; Beckers, K. and Pape, S.: Social engineering defence mechanisms and counteracting training strategies.
    In Information and Computer Security, 25 (2): 206-222, 2017.
    PDFDOILinkLink Abstract SBP17icsBibtexsecuritysocial engineeringpsychology

  10. Sailer, M.; Hoppenz, C.; Beckers, K. and Pape, S.: Förderung von IT-Sicherheitsbewusstheit durch spielbasiertes Lernen - eine experimentelle Studie.
    In Tagung der Sektion ``Empirische Bildungsforschung'' -- Educational Research and Governance (AEPF 2017), 2017.
    PDFLink Abstract SHBP17aepfBibtexsecurityserious gamesocial engineering

  11. Beckers, K. and Pape, S.: A Serious Game for Eliciting Social Engineering Security Requirements.
    In Proceedings of the 24th IEEE International Conference on Requirements Engineering, IEEE Computer Society, RE '16 , 2016, Acceptance Rate: 22/79 = 27.8%.
    PDFDOILink Abstract BP16reBibtexsecurityserious gamesocial engineeringhatchsidate

  12. Beckers, K.; Pape, S. and Fries, V.: HATCH: Hack And Trick Capricious Humans -- A Serious Game on Social Engineering.
    In Proceedings of the 2016 British HCI Conference, Bournemouth, United Kingdom, July 11-15, 2016, 2016.
    PDFPosterLink Abstract BPF16bhciBibtexsecurityserious gamesocial engineeringhatchsidate

  13. Schaab, P.; Beckers, K. and Pape, S.: A systematic Gap Analysis of Social Engineering Defence Mechanisms considering Social Psychology.
    In 10th International Symposium on Human Aspects of Information Security & Assurance, HAISA 2016, Frankfurt, Germany, July 19-21, 2016, Proceedings., 2016.
    PDFLink Abstract SBP16haisaBibtexsecuritysocial engineeringpsychology

Serious Games & Gamification

  1. Pape, S.; Goeke, L.; Quintanar, A. and Beckers, K.: Conceptualization of a CyberSecurity Awareness Quiz.
    In Computer Security - ESORICS 2020 International Workshops MSTEC, pages 61-76, Springer International Publishing, LNCS 12512, 2020.
    PDFPresentation slidesDOILinkLinkVideo Abstract PGQB20mstecBibtexsecurityserious gamesocial engineeringcs4ethreat-arrest

  2. Goeke, L.; Quintanar, A.; Beckers, K. and Pape, S.: PROTECT - An Easy Configurable Serious Game to Train Employees Against Social Engineering Attacks.
    In Computer Security - ESORICS 2019 International Workshops, IOSec, MSTEC, and FINSEC, Luxembourg City, Luxembourg, September 26-27, 2019, Revised Selected Papers, pages 156-171, Springer International Publishing, Cham, Lecture Notes in Computer Science 11981, 2019.
    PDFDOILinkLink Abstract GQBP19mstecBibtexsecurityserious gamesocial engineeringthreat-arrest

  3. Beckers, K.; Goeke, L.; Pape, S. and Bravos, G.: THREAT-ARREST THREAT serious games v1.
    Technical Report, Threat-Arrest, 2019.
    Abstract TA19D4.2Bibtexsecurityserious gamesocial engineeringthreat-arrest

  4. Aladawy, D.; Beckers, K. and Pape, S.: PERSUADED: Fighting Social Engineering Attacks with a Serious Game.
    In Trust, Privacy and Security in Digital Business - 15th International Conference, TrustBus 2018, Regensburg, Germany, September 5-6, 2018, Proceedings, Springer, Lecture Notes in Computer Science 11033, 2018, ISBN 978-3-319-98384-4, Acceptance rate: 15 / 29 = 51.7%.
    PDFDOILink Abstract ABP18trustbusBibtexprivacysecurityserious gamesocial engineeringsidate

  5. Kipker, D-K.; Pape, S.; Wojak, S. and Beckers, K.: Juristische Bewertung eines Social-Engineering-Abwehr Trainings.
    In State of the Art: IT-Sicherheit für Kritische Infrastrukturen, pages 112-115, Universität der Bundeswehr, Neubiberg, 2018.
    PDFLinkBibtexsecurityserious gamesocial engineeringlawhatchsidate

  6. Beckers, K.; Fries, V.; Groen, E. C. and Pape, S.: Creativity Techniques for Social Engineering Threat Elicitation: A Controlled Experiment.
    In Joint Proceedings of REFSQ-2017 Workshops, Doctoral Symposium, Research Method Track, and Poster Track co-located with the 22nd International Conference on Requirements Engineering: Foundation for Software Quality (REFSQ 2017), Essen, Germany, February 27, 2017., 2017.
    PDFPresentation slidesLink Abstract BFGP17CreaREBibtexsecurityserious gamesocial engineeringhatch

  7. Sailer, M.; Hoppenz, C.; Beckers, K. and Pape, S.: Förderung von IT-Sicherheitsbewusstheit durch spielbasiertes Lernen - eine experimentelle Studie.
    In Tagung der Sektion ``Empirische Bildungsforschung'' -- Educational Research and Governance (AEPF 2017), 2017.
    PDFLink Abstract SHBP17aepfBibtexsecurityserious gamesocial engineering

  8. Beckers, K. and Pape, S.: A Serious Game for Eliciting Social Engineering Security Requirements.
    In Proceedings of the 24th IEEE International Conference on Requirements Engineering, IEEE Computer Society, RE '16 , 2016, Acceptance Rate: 22/79 = 27.8%.
    PDFDOILink Abstract BP16reBibtexsecurityserious gamesocial engineeringhatchsidate

  9. Beckers, K.; Pape, S. and Fries, V.: HATCH: Hack And Trick Capricious Humans -- A Serious Game on Social Engineering.
    In Proceedings of the 2016 British HCI Conference, Bournemouth, United Kingdom, July 11-15, 2016, 2016.
    PDFPosterLink Abstract BPF16bhciBibtexsecurityserious gamesocial engineeringhatchsidate

Privacy Enhancing Technologies

Modeling & Measuring

Security Management

Applied Cryptography